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  • antipodeanA Offline
    antipodeanA Offline
    antipodean
    replied to nzzp on last edited by
    #285

    @nzzp said in Gaming/VR:

    @antipodean said in Gaming/VR:

    @tim looks like the development team put all their efforts in the graphics (which are impressive) because the physics are laughable.

    looks weird - but wait and see how it plays. It's a game after all. @Tim cheers - incredible graphics!

    It's raining, on a public road and they're riding like it's Jerez in summer, in a drought. What's the point of making the effort to realistically graphically portray rain?

    L_n_PL 1 Reply Last reply
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  • L_n_PL Offline
    L_n_PL Offline
    L_n_P
    replied to antipodean on last edited by L_n_P
    #286

    @antipodean

    Commercial reality = graphics sell, physics rather less so.

    It's made by a smallish, niche studio (200 people) and is part of a wider group since 2019 so won't have complete control. Anyway, at that size, one game underperforming on profitability puts you under real pressure. Two and you may be closed down.

    Delaying shipping 3-6 months to make a game "perfect" of course is a big financial hit plus you probably don't want to ship a B game like this near Xmas/Holiday period when competition from other titles is just huge.

    Tough industry to make money in over the long-term imo apart from a few big-players.

    nzzpN antipodeanA 2 Replies Last reply
    1
  • nzzpN Offline
    nzzpN Offline
    nzzp
    replied to L_n_P on last edited by
    #287

    @l_n_p said in Gaming/VR:

    Tough industry to make money in over the long-term imo apart from a few big-players.

    Studios are basically one flop away from closing, no matter how good their history

    L_n_PL 1 Reply Last reply
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  • antipodeanA Offline
    antipodeanA Offline
    antipodean
    replied to L_n_P on last edited by antipodean
    #288

    @l_n_p said in Gaming/VR:

    @antipodean

    Commercial reality = graphics sell, physics rather less so.

    It's made by a smallish, niche studio (200 people) and is part of a wider group since 2019 so won't have complete control. Anyway, at that size, one game underperforming on profitability puts you under real pressure. Two and you may be closed down.

    Delaying shipping 3-6 months to make a game "perfect" of course is a big financial hit plus you probably don't want to ship a B game like this near Xmas/Holiday period when competition from other titles is just huge.

    Tough industry to make money in over the long-term imo apart from a few big-players.

    Yeah I'm aware of that, none of which addresses my point. Perhaps I should be clearer; the time taken to make the rain graphics are unnecessary. At least a cost saving or time to better make physics, like ACC.

    L_n_PL 1 Reply Last reply
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  • L_n_PL Offline
    L_n_PL Offline
    L_n_P
    replied to nzzp on last edited by
    #289

    @nzzp said in Gaming/VR:

    Studios are basically one flop away from closing, no matter how good their history

    At this size they certainly are. If they have a good record, good team and they or their parent have good IP they'll get another shot but only one.

    The only secure development studios are those that are working on or own Grade A IP like Call-of-Duty, GTA, FIFA, Mario, Candy Crush etc because after a certain point even a relatively poor/less-rated release of COD is still a commercially very profitable ... but that's the industry holy grail and those studios are mostly in-house to a major publisher like Activision-Blizzard, EA or a console manufacturer like Nintendo, Microsoft etc ... or become a major publisher like Valve, Take-2-Interactive did.

    Even insanely profitable Grade A IPs can collapse with a big market or technology switch e.g. Guitar Hero, anything big but only on Wii. The years when the console manufacturers release a new generation of hardware are normally "fallow" years because a games developer or publisher will hold games back until the new hardware has not just been released but reached a critical sales mass.

    Can be brutal industry if you're working in an external or smallish studio. You pour all your technical or artistic or design energy into your baby for 12-24 months, probably you work 12-18 hour days and 6-7 days a week in the "crunch" last 6 months. Boom - it underperforms on sales and high chance you're redundant (tbf the Studio Teams are paid well, get amazing working environments, and know it's not exactly a job for life ...)

    Yeah, I may have been involved in the industry a bit 😂

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  • L_n_PL Offline
    L_n_PL Offline
    L_n_P
    replied to antipodean on last edited by
    #290

    @antipodean said in Gaming/VR:

    @l_n_p said in Gaming/VR:

    @antipodean

    Commercial reality = graphics sell, physics rather less so.

    It's made by a smallish, niche studio (200 people) and is part of a wider group since 2019 so won't have complete control. Anyway, at that size, one game underperforming on profitability puts you under real pressure. Two and you may be closed down.

    Delaying shipping 3-6 months to make a game "perfect" of course is a big financial hit plus you probably don't want to ship a B game like this near Xmas/Holiday period when competition from other titles is just huge.

    Tough industry to make money in over the long-term imo apart from a few big-players.

    Yeah I'm aware of that, none of which addresses my point. Perhaps I should be clearer; the time taken to make the rain graphics are unnecessary. At least a cost saving or time to better make physics, like ACC.

    Game design interests me, I had a look around on Steam forum. Seems like on release in 2020 the physics were good and hardcore gamers rated them, but it was too tough for casual gamers i.e. probably the majority.

    Rather than making it flexible for both, in patches they (over-)dumbed down the physics and now the hardcore audience isn't happy i.e. you guys? ... anyway that may be short version on why you have great rain effects vs sh*t physics.

    antipodeanA 1 Reply Last reply
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  • broughieB Offline
    broughieB Offline
    broughie
    replied to NTA on last edited by
    #291

    Anyone play Battlefront? Hadn’t played a video game until 2 years ago. Didn’t understand the attraction. My kids started playing and I started playing to hang out with them. It’s the only game I play. Pretty much middle of the road at it and wouldn’t know what to do if that game was mothballed. Don’t have energy to learn a new game.

    M 1 Reply Last reply
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  • M Offline
    M Offline
    Machpants
    replied to broughie on last edited by
    #292

    @broughie said in Gaming/VR:

    Anyone play Battlefront? Hadn’t played a video game until 2 years ago. Didn’t understand the attraction. My kids started playing and I started playing to hang out with them. It’s the only game I play. Pretty much middle of the road at it and wouldn’t know what to do if that game was mothballed. Don’t have energy to learn a new game.

    SWBF? Normal battlefield is closed enough

    broughieB 1 Reply Last reply
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  • broughieB Offline
    broughieB Offline
    broughie
    replied to Machpants on last edited by
    #293

    @machpants said in Gaming/VR:

    @broughie said in Gaming/VR:

    Anyone play Battlefront? Hadn’t played a video game until 2 years ago. Didn’t understand the attraction. My kids started playing and I started playing to hang out with them. It’s the only game I play. Pretty much middle of the road at it and wouldn’t know what to do if that game was mothballed. Don’t have energy to learn a new game.

    SWBF? Normal battlefield is closed enough

    But can you jump pack?

    M 1 Reply Last reply
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  • antipodeanA Offline
    antipodeanA Offline
    antipodean
    replied to L_n_P on last edited by
    #294

    @l_n_p I think they're showing the capabilities of the PS5, nothing more and nothing less.

    Gaming is a very loose, very broad term. What appeals to one group will possibly be the antithesis of another's, still I remain that they'd put immense effort into one aspect and none into the gameplay. The most successful titles appear to focus more on gameplay mechanics.

    L_n_PL 1 Reply Last reply
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  • M Offline
    M Offline
    Machpants
    replied to broughie on last edited by
    #295

    @broughie said in Gaming/VR:

    @machpants said in Gaming/VR:

    @broughie said in Gaming/VR:

    Anyone play Battlefront? Hadn’t played a video game until 2 years ago. Didn’t understand the attraction. My kids started playing and I started playing to hang out with them. It’s the only game I play. Pretty much middle of the road at it and wouldn’t know what to do if that game was mothballed. Don’t have energy to learn a new game.

    SWBF? Normal battlefield is closed enough

    But can you jump pack?

    Sadly no

    broughieB 1 Reply Last reply
    1
  • broughieB Offline
    broughieB Offline
    broughie
    replied to Machpants on last edited by
    #296

    @machpants I tried playing BF2 and put off but the droid shit and spawning.

    M 1 Reply Last reply
    0
  • M Offline
    M Offline
    Machpants
    replied to broughie on last edited by
    #297

    @broughie said in Gaming/VR:

    @machpants I tried playing BF2 and put off but the droid shit and spawning.

    Dude bf2 is a hundred years old, get BF4, still going strong, should be cheap

    broughieB 1 Reply Last reply
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  • broughieB Offline
    broughieB Offline
    broughie
    replied to Machpants on last edited by
    #298

    @machpants there is a BF4? My kids haven’t mentioned it to me so they probably don’t play it.

    nostrildamusN 1 Reply Last reply
    0
  • nostrildamusN Offline
    nostrildamusN Offline
    nostrildamus
    replied to broughie on last edited by
    #299

    @broughie youtube is your friend.

    broughieB 1 Reply Last reply
    1
  • broughieB Offline
    broughieB Offline
    broughie
    replied to nostrildamus on last edited by
    #300

    @nostrildamus I figure someone would get a laugh out of my newbeeness.

    nostrildamusN 1 Reply Last reply
    0
  • nostrildamusN Offline
    nostrildamusN Offline
    nostrildamus
    replied to broughie on last edited by
    #301

    @broughie said in Gaming/VR:

    @nostrildamus I figure someone would get a laugh out of my newbeeness.

    I wasn't trying to be sarky, there is a good trailer/review on YouTube..

    broughieB 1 Reply Last reply
    0
  • broughieB Offline
    broughieB Offline
    broughie
    replied to nostrildamus on last edited by
    #302

    @nostrildamus didn’t take it that way but get your drift.

    nostrildamusN 1 Reply Last reply
    0
  • nostrildamusN Offline
    nostrildamusN Offline
    nostrildamus
    replied to broughie on last edited by
    #303

    @broughie Don't blame you! I was going to just link it here but thought I shouldn't overload the thread! So that explains curt reply, one of the YT videos is 'Battlefield 4 - Review'

    1 Reply Last reply
    1
  • L_n_PL Offline
    L_n_PL Offline
    L_n_P
    replied to antipodean on last edited by
    #304

    @antipodean said in Gaming/VR:

    @l_n_p I think they're showing the capabilities of the PS5, nothing more and nothing less.

    Gaming is a very loose, very broad term. What appeals to one group will possibly be the antithesis of another's, still I remain that they'd put immense effort into one aspect and none into the gameplay. The most successful titles appear to focus more on gameplay mechanics.

    I haven't played the game and racing games aren't my thing, but I totally agree with you.

    Good graphics are not hard given current technology, good gameplay design is always far harder to achieve in general. Successful designers are typically the ones who progress upwards to Producer and Director because they sit on a cusp of creativity-technology-immersion-(plot/narrative)

    What the best games create through design is player immersion - when gameplay doesn't get the balance between realism and fun right, you lose player immersion. When you have rain but no reasonable handling impact, you lose player immersion and ... lose interest.

    1 Reply Last reply
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